## Backgammon For Dummies (eBook, PDF)

Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken. know about backgammon: its rules, online backgammon websites, tips and specific Backgammon beginners can practice their play by playing against the. Backgammon is one of the oldest games in the world, the originsof which You'll alsoget to grips with basic probabilities, the doubling cube and the25% rule.## Backgammon Rules For Beginners Recent Posts Video

How to Play Backgammon### Sei *Backgammon Rules For Beginners.* - References

Fell's Guide to Winning Backgammon How to Play Backgammon for Beginners Setting Up the Game. Lay the game board lengthwise between both players and assign each player a color, either red or Playing the Game. Roll the dice to determine which player goes first. The player who rolls the highest number goes first. Winning the Game. Rolling the dice in Backgammon. The number on the dice dictates how many spaces (points) you can move your checker. Use the dice cup to roll you dice. Both dice must come out of the dice cup, if only one come out, it is an invalid roll and you will need to roll the dice again. You need to roll the. Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called points. Set up the board. Each player must set up his 15 checkers for the game to begin. Roll a die to determine who goes first. Remember that you can double the stakes at any time. The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game, 2 for a gammon, and 3 for a backgammon. The doubling cube is used, so the winner of each game receives the value of the game multiplied by the final value of the cube. The players sit facing each other at opposite sides of the board when they play. Each player's home board is positioned The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving The triangles are numbered from in most of the. White only possibility is to play the 5 by moving a checker from the 6th point to the 1st Hype Auf Deutsch this is what is called a forced move. Helpful 4 Not Helpful 1. Backgammon Galore: Backgammon Rules Gammoned: How to Play Backgammon YouTube: How to Play Backgammon. To start play, players take alternating turns rolling 2 6-sided dice. More information. No other plays are possible until the checker is re-entered. There is no limit to the number of checkers that can be sitting on the bar.

The doubling cube is a specific game piece that can be used prior to a turn to increase the stakes. Before a player begins their next turn by rolling the dice, they can propose to increase the current stakes of the game.

Players may have any number of their checkers on a single point. For example, if a player rolls a 2 and a 5 with their dice, they may move one checker 7 points or two checkers each moved 2 points and 5 points respectively around the board.

However, should a player roll a double the moves are doubled so they may move one, two, three or four checkers a total of 4 times one of the die's values.

If a point only has one checker on it then the other player may move their checker s to it and send it to the bar which is marked down the middle of the board.

This is known as a "hit". A point with only one checker is known as a "blot". Backgammon is a game for two players, played on a board consisting of twenty- four.

This rule speeds up play by eliminating situations where a player avoids. Backgammon is fairly simple although it can seem confusing at first.

These are the basic rules to backgammon. Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called points.

The triangles alternate in color and are grouped into four quadrants of six triangles each. There are four types of quadrants: the player's home board and outer board, and the opponent's home board and outer board.

The intersection of these four quadrants, the middle of the board, is separated by a ridge called the bar. Each player's home board is positioned on the right quadrant closest to the player.

The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant.

The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving counterclockwise.

The triangles are numbered from in most of the Backgammon boards, with the 24th point being the furthest point from the player, and with 1 being the right most triangle on the player's home court.

The players must move their pieces from opposite sides of the board, so one player's 1st point is the other player's 24th point, one player's 2nd point is the other player's 23rd point, and so on.

Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be comprised of two distinct colors, traditionally white and red, or white and black but it can also be other colors.

To set up the board, each player must place two checkers on their 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.

Roll a die to determine who goes first. The player who rolls the highest number will go first. If both players roll the same number, roll again.

The numbers rolled will count as the first moves for the player with the highest number. For example, if one player rolled a 5 and the other rolled a 2, then the player who rolled the 5 would go first and use the 5 and 2 in lieu of a new dice roll.

Remember that you can double the stakes at any time. In backgammon, the winner doesn't gain points, but the loser loses points.

So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.

The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.

He will have ownership of the cube and will be able to propose a doubling during any of his future turns. If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes.

You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.

Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.

For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces.

Or, you can move one checker 3 spaces and then 5 more spaces. If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.

Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers.

The first player to get all his checkers off the board will win the game. White checkers move clockwise. If you look at the picture on the left, once the black checkers are placed like described above, the white checkers are placed in an exact mirror image of the black checkers.

Even though the board is squared, you have to think of the board rather as a circle. The players have to move their checkers around the board, from their higher points to their lower points.

See below, the player with the black checkers move his checkers anti-clockwise towards his home board and the player with white checkers moves his pieces clockwise the opposite direction towards his home board.

If a player rolls doubles, he gets four moves with the number shown on a die. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.

Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.

A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.

Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.

If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.

After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.

Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. Free delivery in the US and Europe and great customer service.

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**Backgammon Rules For Beginners**completed his turn by picking up the dice, the player's roll is voided. Skip to Copytrader About WordPress. Otherwise, he must accept the double and play on for the new higher stakes. Share yours! For example, if a player Magicgate 4 and Wolf Play Game, he may enter a checker onto either Lottozahlen Sonntag opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.

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